LobsterWing Delusions is a tiny game development team composed of almost two people, who sometimes work on their projects whenever they have spare time. Our dream is to create simple yet fascinating games similar or reminiscent of those we played in our youth – or that we would have enjoyed playing.
Antoine Bilodeau (LobsterKing)
Antoine is to be held responsible for roughly the entire development of Juno’s Darkest Hour, from cute little sprites to nightmarish level design.
Thomas composed the original soundtrack for the game with his bare hands to ensure maximum player immersion! He has attained the title of Grandmaster Bug Discoverer.
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